Skip to content

Orcs – discussion about the race.

User Avatar
#403
Auto-translated
1. I once played against a guy who got Pure Rage for his Orcs and also found the Amulet of Mastery.
On his first turn, he used his 150 Dancing Blades and only killed one of my Shamans!!! So, yes, that definitely helped.
I won because Winghael's starting initiative was so high that almost all of his units got to move twice (except for the Ents) before the Orcs could even make a decent move. He's a terrifying hero on large maps; there's a good chance of winning even when the danger level is high. Against any other hero, having Pure Rage is a huge advantage.

2. I usually take the free Cyclops and place them on the far edge, away from my other troops. They're powerful creatures, as long as you don't put them in harm's way.
You can put Goblins on the other edge, and next to them, War Mongers (to provide some protection against the Goblins being quickly wiped out). Behind the Goblins, you can place Shamans who will sacrifice a Goblin. Some people disagree with me (and they might be right), but I like to take Sky Daughters and create a chain of lightning attacks with them; I think it's better than slowing down or speeding up one of the units. You can't really hide the Centaurs anyway, so it probably doesn't matter where you place them. The same goes for the Wyverns and Assassins.