I like it too, the main thing is to do justice to such a beautiful setting.
If I am entrusted with running the game, I will try my best.
I agree with Aro regarding the complexity. It is unlikely that the community will be able to handle such a large number of special abilities, and I don't envy you as the GM.
There will be no announcements about the 3, 4, 5, 7, and 8 special abilities (in the table, they are listed in order). Only kills require colorful descriptions, and there will be no more than 3 per night.
Don't worry about me; I've found an assistant :)
Ps. The role of the Nature Lord should be given to Luchik by default, in my opinion.
All roles will be assigned by the program.
How many special abilities does each faction have?
The Sorceress only has killing abilities. The Necromancer and Witch have unique abilities (zombification is almost like recruitment, and poisoning is death after a turn). The Warlock has a standard ability, but he has a special feature.
The Demon Cultists have killing abilities. The Pyromancer can break through blocks, the Demonologist has a verification ability, and the Summoner has a unique ability
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!