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#26
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The ChanaeKshow Federation
The Kaan'yeshi and their loyal allies. Numerous worlds receive significant humanitarian aid from their patrons – it should be noted that some would have become extinct long ago without this assistance.
Faction Bonuses (min 1)
+5 Intelligence
+5 Knowledge
+5 Luck
+5 Poison Damage (base)
Kaan'yeshi (40/45/50/70/55/40)
A young but extraordinarily intelligent nation of the ChanaeKshow, focusing on biology in its development.
Required SkillsRacial Skills
Field Medic
Mad Scientist
Base melee damage - 20, source – poison.
Evil Medic
x2 effectiveness for medicines and poisons.
Forbidden Skills
Origin Bonus (max 1)
KiroTeatshNappa Confederation
+10 Knowledge
Ihre Ontasao Protectorate
Secret Development: Poison (x5), instantly killing representatives of the race chosen by the player.
Yetsiltayya Scientific Republic
+10 Intelligence
Zhakhchte (300 for free distribution (min 10, max 90))
A collective of insectoids from Shet'Tsa, whose hives can be found almost throughout the galaxy.
Required SkillsRacial Skills
Hivemind
+5 Intelligence for each Zhakhchte in the active group, but no more than +30 total.
Mobile Scout
Detachable scout (5/95/5/5/5/5 + stealth), passively exploring the area and performing simple non-combat actions. -5 to all parameters if the scout is killed; recovery is only possible in a Zhakhchte settlement.
Adaptation
Each skill costs 1 point: antigravity, +0.2 armor, +20 poison damage in melee (base), underground.
Forbidden Skills
Sakend (30/50/30/65/70/55)
A symbiosis of two creatures, born on the slowly dying planet Pelovayya.
Required SkillsRacial Skills
Implants
Support (recharge 24 hours)
For the entire battle or for 3 hours, Intelligence and Knowledge are swapped.
Implant Specialist
x2 effectiveness for implants, x1.5 effectiveness for implants installed by an ally character.
Forbidden Skills
Mello (45/50/50/40/50/65)
A nation whose home planet, Slaa, is one large art museum.
Required SkillsRacial Skills
Choose One.
Chitin
+0.2 armor.
Hallucinogenic Spores (recharge 1)
20% shock (5 turns), 1% hypnosis. Does not affect creatures immune to poison.
Forbidden Skills
Bonkh (50/50/65/55/30/50)
Looking somewhat creepy, but highly valuing beauty, the underground dwellers of Theta.
Required SkillsRacial Skills
Underground
Immunity to negative effects on vision. +5 to all parameters in darkness.
External Skeleton
+0.1 armor, +10 damage (base) in melee.
Liana Walker
Detection of gems and precious materials within a radius of 100 m, +25% profit for them.
Forbidden Skills
Yutivatsin (20/40/20/75/75/70)
Masters and at the same time hostages of the high-tech universe of Ulanuali.
Required SkillsRacial Skills
Hacker
Gadgetomaniac
x2 effectiveness for all non-combat devices.
Power of Mind
+25% chance of success for unexplored actions of a saboteur, technician, scientist, and diplomat. 1 point is spent on each branch.
Forbidden Skills
А, вот почему.

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