Skip to content

- Units in Heroes 3

User Avatar
#172
Auto-translated
I read yesterday's dialogue –
Due to the constant editing of messages, the logic has been somewhat lost. The messages have become somewhat inconsistent and a little unclear.

Yes, a coefficient of 1.5...
At first, it seemed incorrect, but after thinking about it a bit, I agree.

A few more words about compiling the initial table (without considering speed and abilities).
You can simply apply the "Bubble Sort" method, i.e., according to the laws of Heroes, compare 2 units by calculating the number of turns it takes for one unit to "defeat" the other.
But there is also a possible catch here. With practically equal indicators of 3 units (A, B, C), a situation may occur where A defeats B in a smaller number of turns, i.e., A>B, and B>C, but C>A (this is possible, for example, with a high attack skill and damage, but a low defense skill and HP of unit C).

Added 9 minutes later
AmberSoler;29339
.... Based on these calculations, a coefficient can be derived for each unit, taking into account its offensive/defensive characteristics.
This coefficient can also be used, but it will only further increase the difference between strong and weak units. Although it is already quite significant.

As for adding any coefficients in an absolute score equivalent, I have serious doubts, because:
Approximately:
Fairy: total score 0.009
Archangel: total score 181.00
And what absolute number can be added for flight?
Герои - это клёво.