Due to the constant editing of messages, the logic has been somewhat lost. The messages have become somewhat inconsistent and a little unclear.
Yes, a coefficient of 1.5...
At first, it seemed incorrect, but after thinking about it a bit, I agree.
A few more words about compiling the initial table (without considering speed and abilities).
You can simply apply the "Bubble Sort" method, i.e., according to the laws of Heroes, compare 2 units by calculating the number of turns it takes for one unit to "defeat" the other.
But there is also a possible catch here. With practically equal indicators of 3 units (A, B, C), a situation may occur where A defeats B in a smaller number of turns, i.e., A>B, and B>C, but C>A (this is possible, for example, with a high attack skill and damage, but a low defense skill and HP of unit C).
Added 9 minutes later
.... Based on these calculations, a coefficient can be derived for each unit, taking into account its offensive/defensive characteristics.
As for adding any coefficients in an absolute score equivalent, I have serious doubts, because:
Approximately:
Fairy: total score 0.009
Archangel: total score 181.00
And what absolute number can be added for flight?