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The main reason why TE is worse for me is that it makes the game less enjoyable and destroys the gameplay experience. This is due to the fact that the game starts with identical armies, which often turns the first week into a tedious and frustrating experience.
And 32 gnolls, without lizards, flies, and the ability to build level 2 structures, simply turn the generation into a restart, but it's a minor issue, as we all have plenty of time.
For example, the CM (Castle-Magic) template is completely unplayable for me in TE. 2 - Specialists in monsters, now you mostly have to play with them.
Only with them? And who do people play as on Soda? Kirr, Shakti, Valeska, Tazar, Neela/Ain, Gurney/Kreg - that's the whole list.
As a result, mages have completely disappeared from the game.
But they were never really there in the first place.
3 - For Inferno, the only effective strategy is demonology. This is not everything, of course, but it's enough for now.
What kind of strategy is there for Inferno? It's practically unplayable, while in TE it's a strong castle.
which makes the games very similar to each other. And this doesn't appeal to me at all.
Why? Because the version is called not SoD? Can you explain in detail why?
The only important plus for me in TE-full is the ability to play with strong players.
For some reason, no one wants to understand that ALL those who play TE used to play SoD for a long time and tediously, but over time they realized that they need to play TE. Explain to me why people who created the rules for SoD played it for years, and then stopped