We restarted for a long time, used everything we could :) Started, got a good spawn, an external dwelling of gremlins, shooters given in a hut, two money heroes. I messed up with the shooters, made a couple of moves away from the hut and didn't feel like going back, besides, I can always pick them up later, right now I'd rather find the air magic...
112 - finally grabbed air magic, revealed the Griffin Conservatory and the external genie dwelling.
113 - the guard of the external dwelling is manticores.. forget them, found another gremlin dwelling.
114 - refilled mana at the well, sent the gremlins from the external dwelling home via the chain, went myself towards the supposed secondary town: one road goes to the subway, the other two split to the top and center, it's more likely the secondary is at the top, so I went there.
115 - broke through the guard of the barbarian secondary town, there's a stable.
116 - external behemoth dwelling! The guard is just powerful - lots of pit fiends and clearly not small, there's also a helmet +3 there... but I want it so badly! I take the secondary with the weak hero, papa levels up, learned Intelligence and there's a mana spring nearby.
117 - filled the mana tanks to the brim, brought a bunch of goblins from the secondary (no backup after the breakthrough, just 90 naked gremlins) and taxed the pit fiends fully :). Used 3-4 lightning bolts on them, and used another one in the dwelling on the behemoths.
121 - refilled papa's mana through the roof again and rushed to the stables. On 122 I ran through the stat boosters, they were clustered, and on 123 I broke through home.
124 - killed the Griffin Conservatory for 2 angels with the loss of a small number of gremlins due to the morale of a gnawed stack of griffins. From the secondary, scouting reveals a passage to the blue player, might be a terrain bug, I decide to check.
125 - no bug, the passage is purely from the secondary, well that's even better - there are 2 more conservatories there. Broke through with papa into the barbarian town, there are birds for speed.
126 - another 2 angels, again minimal losses - the ground was no longer friendly and the gremlins suffered more.
127 - and another 2 angels, here I stupidly lost 1 naga - I struck with chain lightning from the far stack, but forgot the air magic is already advanced and the 5th jump hit them. Immediately broke through into the barbarian town, where I used the last bird to speed up papa.
131 - Solmir rushes to the stable, the weak heroes build the chain.
132 - filled the mana tanks to the brim again, Clavius with 5 angels and behemoths broke into the medusa dwelling - maxed out for buying, ready for the march.
133 - popped out onto the castle's respawn right near the castle, all the power in hand.
134 - I see Gosha holed up in the castle, by the parameters not particularly much, not much power either. Checked with the weak hero for Tactics, speed bonus, and mana amount: 90 mana, no bonus stats, and I attacked. The good old trick - blocked the gate with angels and got ready to slice everything up with chain lightning, but there's a Lightning Rod! Never mind, Ice Bolt works too, hit for 260 each. Considering Gosha only has 2 angels and a stack of wyverns as flyers, and Solmir has 400+ mana, the mage won this fight. Thanks for the game.