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#1030
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Dirty_Player
Just not this in SoD :)
For a tournament, it's very much needed. Cobra just visually explained to Vitalik what SoD-style time control entails.

Ideally for tournaments, the timer should be improved to tick in more situations — tick into negative when time reaches zero, also tick while waiting for a turn to be received (maybe with a slight delay).

Because the more the timer ticks, the more predictable the game time becomes. I briefly saw a tournament where they played with something like 10000+100 control, which is perfect for a club format.