Skip to content

Moscow qualifier.

User Avatar
#16
Auto-translated
Samurai
Don't forget that in Moscow and St. Petersburg, the standard will most likely be normal 8mm, and checking 8mm for a possible early encounter is not necessarily a clear indication of a shift in the game objective or a quick transition to secondary objectives for the opponent.
To clarify, what is being checked is not the possibility of a quick encounter, but its inevitability. That is, when the most natural course of events will lead to an early contact. If an encounter requires ignoring the development of one's own territory and rushing to the opponent, breaking through all sorts of formidable defenses, such scenarios will not be considered valid. But there won't be much point in such actions either, simply because there won't be restarts due to an encounter. If you managed to meet on turn 115, continue playing. That is, the opponent may very well be located nearby, just as in real games.

Added 4 minutes ago
Kash
If you want to - please.
The idea would be interesting, BUT the judge will simply get tired. Try, just for fun, to create about 10 normal generations of at least one pair of Castles, say Rampart-Dungeon or Castle-Rampart, and you will see. I have conducted such experiments and am sure that this is almost impossible. At least, either this poor guy needs a lot of time and effort, or he will do it without trying, and there will be no result. IMHO, a huge drawback.
The judge won't get tired. The main drawback is that with restarts, the losing players will blame the generator, and without restarts, they will blame the judge. Otherwise, I don't see much difference.

Added 3 minutes ago
Another option is to leave restarts in the format of 111+111 (or 111+112), and cancel the restart for an early encounter. But at the start of the game, the host takes a map from the computer and checks it on the fly for an early encounter. That is, by the end of the first turn of the red player, the host must already have made a decision.