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Moreover, some players have turned restarts from a tool for balancing generator errors into a tool for exploiting freebies. For example, they might enter a "can" on the first day with 70 trolls, hoping for luck.
Regarding the variety of castle combinations: the map is randomly selected from a pre-generated pool by the judge. So, the choice will be limited to only two castles.
The system for balancing colors and cities is a new type of auction: until the opponent gives up the city, then the auction is for the color.
Version: TE or TE-lite. If both players agree, they can play SOD.
Template: 8mm6, but if both players agree, they can play with other templates.
Difficulty: 160%, if both players agree, they can play 200%.
Roads: medium (type 2). This will reduce the likelihood of restarts due to encounters.
Schedule: unfortunately, it seems we will have to play for several weekends. Approximate start of games: November 4th.
Location: possibly a club on Frunzenskaya. We are still figuring it out.
System: we are currently considering a double-elimination system.
Costs for participants: payment for game time + contributions to the prize pool (minimal). Suggest options. We don't want the financial factor to influence the composition of the participants.

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