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I haven't tested it, but according to PhysMIG, it works like this:
Each time a hero reaches level N, which is a multiple of the level of the unit on which the spell is cast, Adela's specialization adds 3/n % (*) of D(max) or D(max)+1 to the resulting damage, depending on the level of development of the secondary skill "Water Magic," where D(max) is the unit's maximum base damage, as indicated in its statistics. The formula for calculating damage at the expert level of magic is shown below:
D=(D(max)+1)*(1+(Att-Def)*0.05+[N/n]*0.03),
- if Attack is greater than Defense
If Defense is greater than Attack, the formula is slightly modified and looks like this:
D=(D(max)+1)*(1+(Att-Def)*0.025)*(1+[N/n]*0.03)
where N is the hero's level, and n is the unit's level; the integer part is taken from the quotient.