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There's something else, and if there are any more smart guys around, they might not pay attention to it, but I think the map is interesting. And if someone is fighting him on autopilot, there's nothing to talk about.
Did you read the rest? Don't you want to explain why, in the event of defeat, it says "lose a city," which is impossible – no one can reach it! And about the autopilot... If I have almost 150 "pirates," and Nottingham, who is chasing me, has a couple of archers and a dozen spearmen, is that, in your opinion, an interesting battle? And does it need to be played out yourself?
Added 46 minutes ago Warrior Cat;24054
Here's another creation, maybe I'll get at least one review!!! XL map. Plot based on the movie. Revenge. Revenge. Revenge.
Yeah... Really a "creation"...
Here's a question: when you upload maps here, do you check them beforehand? Apparently not, because there's one error after another!
Take KILL BILL, load it into the editor, open Tools/Validate Map. You'll see this message: "The Fortress at (1, 142, 0) has a shipyard yet is landlocked. If a town with a shipyard is landlocked, a player will be able to purchase boats, but the boats will not appear on the map. A town must be adjacent to, but on top of, a shore tile to the left or right bottom corner of the town entrance." This means that there is a shipyard in the city, but the city has no access to water!
Next, we have this: the main hero, Black Mamba, appears in the Stronghold... And what is her main skill? Snakes!!! Cool, right?
Then, we slowly develop, capture all 3 castles on our island (Strongholds, so the hero's "snake" skill suggests that whoever made this map just wasn't thinking), sail out to sea in a boat, get the coveted sword (Alliance of Angels), land on an island with a teleport, and... immediately give away the sword to pass through the border guard...
And then it gets even more interesting – I go through the teleport, end up on another island, build a ship, and sail across the entire map to land and get Vernita Gr. And at the same time, she's also sailing towards me in a boat. Well, I think, I'll capture her city, then come back and take it back. I capture it, sail out to sea, and she's already running around my mainland. I sail up, go through the teleport, and realize that I'm trapped – she came out of the teleport, took my boat, and sailed away, and there's no shipyard in any of the castles, no "summon boat" option... Great...
I waited almost 2 months for her to sail back, because to go further, I need to give the armor to the guard, which she has!
Then it's even cooler – on all these separate islands, where the villains are, there are places that only I can get to – there are border guards standing there, and they only let those with a red flag pass, but the whole trick is that whoever made this map was too lazy to check it – the guards are placed in such a way that you can just walk past them!!! That is, for a passage of two cells, the creator of this map puts a one-cell "guard" – go ahead, whoever wants! And, of course, they all wander around as they please...
Well, somehow I got through everything above and went down into the Dungeon... I crawled around there for almost a month in a "very interesting" labyrinth, and in the end, I was joined by: 27,000 snakes, 18,000 centaurs, 9,000 harpies... Plus almost a thousand monsters and thunderbirds that I had. With such an army, I showed up at Bill's castle. What do you think, did he have a chance?
So, before you write about "all sorts of smart guys," check the maps for functionality!!!