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Ingvar is absolutely right.
The Dwarves will simply take the Light – a storm wind. And the Ghosts, Dragons, and Vampires are significantly weakened. In essence, the Necromancers have been seriously nerfed.
Besides, your Naadir's ability is, to put it mildly, not very good. What's the point of Ghosts when the Dwarves have "Fight to the Last"? Did you even think about that? How many Ghosts will you get from killing a unit? One?
And the "Protection Giver" – what is the Dwarf's general dispel used for? That's right, to dispel general effects. Necromancers always win against weaklings because any idiot can avoid losing Necromancer units when others are losing theirs.
You've chosen some nice artifacts for yourself; maybe I'll take that set with the Dwarves, which automatically gives general evasion and stone skin.
Where are you going to get 2,000 Ghosts? You can't gather that many in any normal game! You must be only playing against the AI, but then 80% wins won't be enough.
Added after 4 minutes
I'll add one more thing. I looked at the initiative, and both sides have an initiative close to 10 for almost all units; the difference is completely insignificant.