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#164
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Zingel;29307
...In a normal case, after the first hit, the stack decreases, and consequently, the strength of the next hit decreases (we are considering not a single unit, but a stack, otherwise it doesn't make sense).
Then, let's take the opposite point of view... How does a unit's double attack differ from a single attack of another unit, but with twice the damage?... In essence, we can make a simple substitution. Instead of a Crusader, let's take a Manticore: the average damage of both units within one round is identical (all other conditions being equal). Then, on what basis do we apply a coefficient of 1.75 to the first unit? Wouldn't it be simpler to include the doubled damage (not the attack) in the calculation scheme and forget about the increasing coefficient altogether? This would be more accurate...

I would like to draw your attention to the fact that it is not the attack that needs to be adjusted, but the damage... Because the developers have incorporated a completely different calculation mechanism for the situation when the attack is higher than the enemy's defense and for the situation when it is lower... By modifying the attack, we will unjustifiably change the calculation mechanism, which will not actually happen in reality...

Sorry for getting into the details, but since we've already started... :)

Added 7 minutes later
Zingel;29293
Flight - roughly 20% to the points
Too much, in my opinion... Adding a fixed number of points - I agree, but multiplying all points by a coefficient of 1.2 without taking into account other features of the unit is unfair, because in absolute terms, the Archangel will receive much more points than the Fairy... After all, their initial base will be significantly different... And flight (as well as the teleportation of devils) gives absolutely the same advantage to units - the ability to overcome obstacles... And therefore, it should be taken into account identically, regardless of the unit's power.
Сначала было слово...
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