Skip to content

"Might vs. Magic"

User Avatar
#120
Auto-translated
Mizrael(red, Tower, Solmir, Solmir) loses to Aldegir(Rampart, Kyrre, Kyrre) 2sm4d(3) 142

We restarted, got fast roads, an external dwelling of mages and nagas, I'm playing. The starting artifact +1 spell is nice, the first gypsy camp went to hobbits :).
112 - dad gets Air magic, Fafner schools him Haste.
113 - I run into a Firebird zone, scout the Griffin Conservatory.
114 - I start thinking about how to take the nagas with the external dwelling with a cracker, because gold is not particularly plentiful, and I lead dad to the dwarf dwelling.
115 - 8 mages, 70+ caps easily break the 15-stack.
116 - I level up on trash and break Solmir home for mana.
117 - with two gypsy camps I take out the guard of the external dwelling (almost max lot of pits with a gr. stack, first example of Solmir's deletion), even 2 morale doesn't help them spoil my mood, I just shoot the nagas in the external dwelling. Result: nagas in the citadel with the external dwelling and buyout from it.
121 - I break medusas by 8 per stack, the creatures often get morale and heavily reduce my mages, Solmir manages to sit in the castle for mana.
122 - I break into the underground, there's a fork, scouts reveal a Dragon Utopia on the right, a beehive and a Pandora's Box - incidentally, a piece of the treasure zone got caught along the road.
123 - secondary hero Inferno, under it a well (hurray, no need to build a guild and sit for a day!), Solmir, stocked up on mana, breaks through to the Pandora's Box for a horde of Djinns.
124 - having lost overeaters, but keeping all nagas and 1 mage, the Djinns are defeated (example number two :)), the Pandora's Box gives 10k exp and a cloak +2 spell/knowledge (gypsy camp is already 575).
125 - secondary hero Conflux, guild and mana replenishment.
126 - a horde of Dungeon for armor +3 spell, the wallet goes to Gem, she takes the gold mine.
127 - Solmir takes down the Dragon Utopia guard (also the guard of the club +5): a lot of Manticores, the gr. stack gets morale in the first round - goodbye mages, there were no more losses :)
131 - Naga Bank for buying, Solmir runs to the passage to the opponent's secondary, time to visit with spell 12 and a wagon of nagas. However, on his turn, Kyrre speeds up with 6-9 angels before the Firebird zone, meaning he will storm.
132 - I urgently buy everything, break Solmir in Inferno to replenish mana. Doing this in the capital is risky because Kyrre might reach it via fast roads, and the red color won't allow me to replenish mana. But Kyrre is in no hurry and breaks that Griffin Conservatory that was under the Firebird zone.
133 - I cut down the scouts that surrounded Kyrre, dad teleports to the capital. On his turn, Kyrre doesn't go to the capital but dives into the underground; however, he doesn't run to the lava (which clearly indicates the location of my secondary Inferno), but to the right - to where a piece of the treasure zone got caught along the road. I didn't understand this maneuver at all; when I asked the opponent about it, he said he was going to my secondary, which confused me even more, since it was clearly in the other direction.
134 - I block the underground with dad so no one can pass him. Kyrre breaks the Dragon Utopia and runs to the respawn of my secondary Conflux. No need to describe further, the chase after Kyrre is hopeless; instead, I take the opponent's capital on 141. On 142, I kill a trash stack from a two-week growth of barbarians, and on his turn, Kyrre disappears from the treasure zone with the red orb.

P.S. I noticed too late that when picking Solmir, you can skip 4 castles (I skipped 2), otherwise I would have removed logistics 100%. Impressions of playing Solmir: a freebie, sir :) - I don't know if I would have risked taking on the pits for the naga external dwelling on the first week or not (besides the external dwelling, they guarded a bunch of other things, and here even 2 morale in the first round is not a problem). Only Kyrre's turbo boost with the stable helped him outpace Solmir in tempo, the conservatory on my respawn didn't decide the outcome anymore - Kyrre had everything needed against the mage: first speed (art +1), tactics, and mass slow.
Attachments 1
1 file attached • Total size: 177.7 KB
http://www.twitch.tv/mikevalentine/