Cheating by looking at the map 111 times before the game also, in my opinion, won't give you even a 50% chance of winning. Maybe, based on the same principles you use, we can allow viewing random maps in the early stages?:D
Dear Samurai! Don't confuse a male sexual organ with a finger:) .
Added 1 hour 31 minutes ago
On our website and other resources, there's a conditional division into noobs, beginners, advanced players, experts, and "daddies"! And moving up to a higher level depends on understanding and using any advantage and superiority in general!!!
Well, I would rank things a little differently here:rolleyes: ...
3 major categories: noobs (about 50-55%), average players (about 30-40%), and "daddies" - the rest. And each of them can be divided into 3 subcategories (conditionally, of course):
1. Noob noobs - those who build various capitals on the first turn and get upset about how long it takes to move for even one minute:D.
2. Advanced noobs - those who have read something on forums or have some successful noob experience like hotseat, have almost no online experience, but are capable of winning 1 out of 5-10 games against average players (but more often they lose:)).
3. Candidates for average players - those who have played a couple of tournaments or have been playing for half a year or a year, but are not particularly outstanding; they can beat an average player not so rarely, but they can't beat a "daddy" even with their best efforts and luck:). They already understand and try to play with chains, but it's so bad that it's better not to watch it for the faint of heart:D.
4. "Not very good":) - frankly weak players, often able to play more or less only with ranged castles and only with earth, but already starting to fight this syndrome and looking with interest at various miners and "tanks":); they crush noobs, try not to play with "daddies" because the probability of winning there is about 2-3%:rolleyes: ...
5. Real average players - the golden mean, nothing more to add.
6. Strong average players - one of the most interesting categories, Vitalik, who is well-known, was also attributed to this category:rolleyes: (it seems, Nagan-4); they play with the whole chain quite convincingly, but they are always missing something, something is always wrong: someone will be blocked by a horde of dwarves, someone will not be able to handle the 2nd week in the maximum conquest, although they are capable of taking it in principle; in general, they are missing some small thing for top skill.
I thought about it and decided to divide the "daddies" into 2 types:
7. "Good" daddies:) (i.e., tired, distracted by something in real life, haven't played for a long time, or, on the contrary, have just learned how to play properly, but not in all nuances, or they don't play sober, and there may be many other factors...). These are the same "daddies", but they can still be beaten by average players sometimes...
8. Real daddies. No comments here, these are a few: Stinger, Alex (not the one who is "Er";)), Forrest, probably, and some other players from Minsk, St. Petersburg, Moscow, and a bunch of other dinosaurs who are no longer playing...
In general, that's how it is. Please don't take offense and don't take it personally if something is wrong:cool:. This is just a stupid personal IMHO. To be clear: I put myself approximately somewhere between the 3rd and 4th level:o
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: