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#398
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I noticed a strange peculiarity while playing as Inferno. During the first week of the game, with the hero Kalh, we attack some neutral archers. The approximate army composition: 20+ Gogs, 10+10 Imps, and a few single Imps. So, enemy archers very often ignore the Gogs, focusing on the Imps, even though the stack of Gogs deals considerable damage, while the stacks of Imps deal almost no damage. In the case of a similar army from Castle, Swamp, or Rampart, the enemies will definitely attack the archers, at least once. It turns out that Inferno handles archer blocks quite successfully. Probably, it's a combination of: fast (on their own territory) Imps and slow Gogs.

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