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TC3 League. Regular Season.

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#284
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Oelm (Tower, Ramp LS, Tactics, Archers) def Wlk777 (Dungeon Castle, Air, Tactics, Offense, +2 Speed) TK3 SOD Took the High Ground, Titans, Woods, Group of Unique Units, Elf Archers, Archmages, Naga Queens. He gave me a good matchup; I could have gone for contact, taken Berserkers, or LS. I thought for a long time about whether to go for a contact build with Pigmen or a ranged build with Mages. I decided that ranged units looked promising in any case, and that the attack would likely be a full stack against the Castle with Hatred, and that Elves are good ranged units. So, I'm playing. I set up my units using tactics. And then, immediately, a mass air shield. Well, I thought, air is a bad thing. I even thought about surrendering soon, as I had to rely on my opponent making mistakes. And the first mistake was casting Shield instead of Haste. Because in the first round, the Mages and Titans attacked the Castle, so the Shield wasn't very effective, but with Haste, I could have put on some good pressure. I shoot the Archers at the Archmages. -1, as far as I remember. Blind resists on the Knights:(. Second round. They attack my Nagas, and also attack with Dragons again, I think, at the Mages. The Nagas die, but then I cast Blind on the Knights - it works! + The High Ground attacks with 2 stacks, the Archmages resurrect a Mantis, and again, I should have cast mass Haste on my opponent or healed the Knights, but I didn't. Third round: Now I'm keeping the Knights and Archers under Blind, shooting with the Titans, and the Archmages are destroying the Elves. 4th round, I managed to trick Valentin, and he was left without a cast. 5th round - I finish off everything except 2 Archmages, full stacks of Knights and Crusaders are standing under Blind, I have Titans, 42 Mages, and 5 High Ground units alive. 6th round - Valentin makes a mistake, but it probably won't change the outcome. He waits with the Archmages, then I destroy them, I wait 2 rounds for the air shield to wear off, and then I shoot down the rest. Oelm (Tower, Barbarian Offense Defense +2 Speed, Water) def Wlk777 (Dungeon Ramp Air, Tactics, Offense, +2 Speed) TK3 SOD Here, I got to play with meaty units against a medium-strength opponent. I have Titans, Nagas, Imps, Golems, Ogre Mages, Griffins, 10 Djinns. 1st round - they cast mass Haste and attack me. On the Woods' turn, the turn passes. Blind and Paralyze were cast on me, so I have to cast mass Dispel, and the Woods are now disabled. I immediately attack the Castle with Imps, and thanks to this, after the Golems' attacks, the High Ground units are destroyed, -7 of them. 2nd round - again mass Haste, but I'm already casting, and as a result, the balance of power is slowly but surely shifting in my favor (since they have no armor). After a couple of rounds, it became clear. 2:0 Thanks for the games.
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