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It says 24, but in reality, they are infinite. Dubrovin Pavel
2. How can you prevent the defending Footmen of your opponent's Castle from exiting through the Bridge during a siege, while minimizing losses for the attacking side?
Block the gate with a unit or a corpse. Dubrovin Pavel
3. How can you "legally" find out what secondary skills (and not only) your opponent has, without revealing them?
Right-click. You absolutely must not disable this feature!!!!! Because knowing whether they have double-build or not affects the plan of action. Although, you can also draw certain conclusions by scouting the land. Dubrovin Pavel
4. If the fastest creatures in the armies of opposing sides have the same speed, who gets the first turn on the battlefield?
In the first round, it's the attacker. In the second round, it's the one who moved last in the first round (I hope I explained it clearly :D). Dubrovin Pavel
5. If the fastest creatures in the armies of opposing sides have the same speed (although in this example, it's not about speed), who gets the first turn in a Castle battle (all scenarios)?
The priorities are the same as on the battlefield, except in the case of artillery and ballistics skills. First, the ranged towers move, then the catapult, and then everything proceeds as usual.