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"Might vs. Magic"

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#114
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Erdem (Red, Swamp, Tazar, Tazar) def Hermit (Blue, Necropolis, Aislinn, Aislinn) 2sm4d(3) 217

Started without restarts, and it generated a huge map with long and slow roads, but with many hiding spots. There was one road to the Necropolis secondary town in the underground, and another one far away in the Grand Order (crystal mine 3 days away from the capital). While clearing the map, I made my way into the underground through rough terrain, thinking I'd find a treasure, but it turned out to be the opponent's Inferno secondary town. I captured it with 2 Hydras. The second stack was running around with an Angel and Lizards. There were no visible exits to treasures, except for the exit from the Necropolis secondary town, so I headed there, and only on the 4th week, I reached the Utopia in the underground, which turned out to be a minimal town (they gave me the Orator's Hat). There was a library and a level 4 artifact nearby (I was lucky that I had advanced Wisdom the day before). There were no slowdowns anywhere (I never found any until the end of the game). At the end of the week, Aislinn comes to visit from the underground through the Grand Order (it takes 3 days to travel to my castle), but Tazar is already ready with full control. I attack 211 (after buying only troops from the hiding spots) with an advantage in fighter stats, a necklace +1 to speed, and an army of 1 + 1 + 1 dragonflies, 1 + 32 Wyvern Monarchs, 30 Mighty Gorgons, 40 Grand Griffins. Aislinn has about 200 skeletons (she must have been losing somewhere), 17 Necro Knights, a pack of Liches, a couple of Wyverns, and some other units. I cast Expert Earth Protection, take out the ranged units with dragonflies, Wyverns kill the skeletons, Griffins kill 3 Necro Knights, Aislinn responds with Mass Slow, an explosion in the 2nd round (it destroys 7 of my Wyverns), and she retreats. On 212, I gather troops and go into the underground, but Aislinn is already in the castle. It's dangerous to attack; she might summon a hundred Erdhamons, and I don't have enough money to buy them off. A scout spots another of the opponent's Necropolis secondary towns and dies. On 213, Aislinn tries to approach the Inferno secondary town, but Tazar with Teleport is already there, but she doesn't quite make it and spends the night there. Aislinn teleports home. I jump to the treasure near the stars in the snow, take the Golden Bow, see the Utopia, and plan to take it on the next turn. On 215, Aislinn runs towards the exit of the underground. On my turn on 216, I see that she has been sped up with horses, teleports to her Necropolis secondary town, I replenish mana in the Well of Destruction near Aislinn, and attack (2 horses in each stack). Initially, I planned to kill everyone with Mass Haste, so I divided the troops (16+17 Wyvern Monarchs, 18+19 Mighty Gorgons, 40+ Grand Griffins, 20 dragonflies, 8 Wyverns), but I see that I don't have enough damage, and the opponent might escape. I decide to take a risk and cast Armageddon for 630 damage without resistance. I am left with 15 Wyvern Monarchs, 19 Gorgons, 30+ Griffins (I divided the troops in vain). From Aislinn, I get the Earth Book and an enhancement for it... On the next day, I take the opponent's capital with a fight, and they surrender. Thank you, Vladimir, for the interesting game! :)
Человек человеку - друг!