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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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A difficult case
A question has arisen regarding rush strategies.
Let's imagine a situation: Red, with 127 units, positions itself in front of the Guardian. On turn 131, with a new unit increase, it breaks through the Guardian (let's assume that without the increase, the Guardian cannot be defeated). Then, it detaches a portion of the new units and, with the remaining troops, occupies the opponent's castle, thereby winning the game. Is this a rush strategy?
And a second situation: Red, with 127 units, positions itself in front of the Guardian. On turn 131, with a new unit increase, it breaks through the Guardian (let's assume that the Guardian kills our units, exactly the number of the new increase). Then, Red occupies the opponent's castle, thereby winning the game. Is this a rush strategy?))
It's difficult to say exactly which units are lost when breaking through the Guardian, whether they are previously purchased or from the new increase... :D
According to the current rules, which in this case should be interpreted in favor of the red player, both of the described situations are not rush strategies.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...