We took all the restarts, and I started well, getting levels 1, 2, and 4 on the first lair. Second Inferno, rich respawn, lots of money, and a couple of crypts taken. In the Castle, I have units 1, 2, 3, 4, 6 in the Citadel, and by the end of the week, we're gathering resources and money in a chain. I defended against artifacts, got boots for the logistics hero, +2 attack, +2 defense. Solmyr is level 7, with Earth and Air magic started. The good thing is the well on the respawn - it was very helpful. The bad thing is that all the neutrals had extremely high morale; I'm not kidding, in every battle, 2-3 times. The most annoying thing was the breakthrough on the second turn for 30 nomads - on the first turn, morale and blocking of units(((, resulting in -40 per battle. The second Solmyr, as a mage, is already quite good, dealing 300-400 damage in a chain. I'm going underground, there are many strong blockers, and mana is running out, and there are no wells. I took a consultant for 2 angels. The morale of the griffins is high; I barely made it out, with 5 nagas. I also took another lair of gargoyles. The result of the week: 2 angels, 5 nagas, 80 units. Solmyr has 4285 with Intelligence, Air, Earth, Sorcery, and Wisdom. I'm focusing on 2 tertiary underground units and a consultant, and the University.
Now, about the main thing: in the first game, the opponent loses - we continue playing for the sake of the experiment. In the second game, the opponent gets revenge because I decided to go for 100 underground lords, and I ran out of mana))), and maybe I wouldn't have been able to handle it even with mana. And most importantly - constant disconnections, it just kicked me out; we were practically reloading after every turn. Therefore, we decided on a draw.
Thank you for the game.