The world tournament for Heroes of Might and Magic involves players from 4 resources: www.heroesworld.ru, www.heroesportal.net, www.heroesleague.ru, and www.heroes.hardwired.hu/
1. General Provisions
1.1 Any registered user of one of the four resources can participate in the joint tournament: www.heroesworld.ru, www.heroesleague.ru, www.heroesportal.net, and www.heroes.hardwired.hu. An identical final results table will be posted on all sites. However, it is strongly recommended to register on all sites – this way, you can receive bonuses on all four forums.
1.2 The tournament will be held on the following game version:
- Heroes of Might and Magic I (Heroes of Might and Magic I: localization by "BUKA" company, version 1.1);
- Heroes of Might and Magic I (English version 1.1);
- It is allowed to play on any version 1.1 at your discretion.
Here, you need to choose one of the three options; if the last one, you need to be more responsible in choosing the map and generating the starting save.
1.3 Tournament duration: from October 12 to November 12, 2009.
1.4 The winners of the tournament receive rewards corresponding to each of the resources (a reward in the profile and under the avatar, rating, points, fiefs, arrobes, mines) on each of them. At the end of the year, the best players in the rating receive additional awards in the form of cups, certificates of honor, T-shirts, and other prizes.
1.5 ATTENTION! During the tournament, the player MUST make saves at the beginning and end of EACH game day and keep them on their computer! The judge has the right to demand daily saves of any player and explanations for them, up to a description of the tactics of a specific battle. If there are no satisfactory (from the judges' point of view) explanations, the player's result will be canceled. If the necessary saves are missing, the player will be credited with a loss. The statute of limitations (the period during which daily saves must be kept) is 10 days after the tournament results are announced.
1.6 The tournament leaders are:
HeroesPortal - Sub-Zero,
HeroesWorld - VDV_forever,
HeroesLeague - Dust.
heroes.hardwired - ?
1.7 The player must name their final save with their nickname and send it to: turnir_heroes_1@mail.ru. The letter must indicate the difference (or lack thereof) in the player's name (nickname) on different resources, as well as registration on HeroesPortal, HeroesWorld, HeroesLeague, and heroes.hardwired.
2. Restrictions on the playthrough
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, or hack saves in the final playthrough. However, it is allowed to use the standard cheat code for the initial reconnaissance of the save, i.e., in the draft version, and to use all programs listed in section 23. Programs.
Note - for violating this rule, the cheating player may face a lifetime ban or a special mark in their profile.
It is forbidden:
2.2. To redeem your dismissed or killed (but not escaped/bought out) heroes on the day of their dismissal/death.
2.3. To redeem pumped-up computer heroes (a pumped-up hero is defined as a hero whose experience, primary skills, artifacts, spellbook contents, and its presence differ from the standard starting ones).
2.4. To use a redeemed escaped/bought-out hero in the battle on the day he escaped/bought out. It is allowed to redeem such a hero;
* If a hero escaped/bought out/died in battle during the turn, he can be redeemed and used immediately.
2.5. To dig up the Ultimate Artifact without visiting all the obelisks. To prove this fact, the player must send the organizers, along with their final save, another save that shows that all the obelisks were visited before digging up the UA. The name of such a save must end with "UA".
2.6. To visit skeletons, cemeteries, demon caves, and sunken ships.
2.7. The use of other game bugs is prohibited. The use of mapmakers' errors is allowed.
2.8. To openly discuss the tournament on the Internet during its course.
If you have any questions, please contact the tournament leader.
Note - All known bugs and prohibited techniques are described in detail in section 24. Bugs and prohibited techniques in the game.
3. Sequence of actions for participating in the tournament and preparing the final save.
3.1. Download the save from any resource on which the tournament is held.
3.2. The downloaded save must be placed in the GAMES folder of your installed Heroes 1 on your computer.
3.3. Load the save and start the game at any time that is convenient for you (i.e., players fight strictly on downloaded saves. Restarting the game is prohibited), while remembering to make intermediate saves.
3.4. The final save must be made before performing the last action. The final save should have two heroes left (the remaining heroes must be dismissed): the one performing the last action and the hero whose parameters are counted; if these heroes are the same, only one should remain.
3.5. The letter with the save should contain:
- the winning save itself;
- a description of the actions leading to victory (if it is necessary to win a battle and victory is not achieved in auto-battle - a detailed description of the battle tactics);
- an indication of the hero whose total parameters are taken into account for the second victory criterion;
- an indication of nicknames on all resources.
4. Starting save and task completion condition
The tournament is held for speed, i.e., you need to complete the map in the shortest possible time, defeating all opponents.
Starting save –
Map from which the save was generated -
I ask everyone interested to express their opinion on the regulations for the tournament. There may be some comments, additions, or suggestions?
After the discussion, I really hope for our respected Kamikaze, who kindly agreed to help with the translation into English, and we will send these regulations together with the save to our Hungarian colleagues. :)
Sincerely, VDV_forever