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"Might vs. Magic"

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#70
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SpiriTT (red, Tower, Solmyr, Solmyr/Arlach) def Kash (blue, Rampart, Kyrre, Kyrre) 2sm4d(3), 126
Agreed to play this way.
Started after my first restart. Immediately scouted an external dwelling of Gremlins and a pass guard — 20+ Orcs. On the first day, I hit 50 Dwarves with a Gremlin stack, 42 Gremlin zombies, chest for experience. Reached level 4 with Air Magic.
Then I hit the Orcs (there were 33). On the road, a block of 20+ Minotaurs guarding a prison. Lost a day because I sent the main hero into the darkness to go around, but it was a dead end.
Returned the army — Solmyr came back to refill mana, the army takes another external dwelling of Gremlins. At this point I blundered and foolishly attacked Hobbits, and then also entered a Crypt — and it was a max one. I lost a fair number of Gremlins, and on the same day attacked the Minotaurs — 1 remained. They had autoresolve and I killed them on turn 116 with the loss of 10 Gremlins, 10 Imps, and 5 Gog. In the prison, Arlach level 10 with decent skills. Conflux was captured. At home, due to the blunder, Nagas are only in the fort. The passage to the opponent is found.
On my second turn, I gathered some cash, bought out the army, and went on the attack. Lightning already at 350+, also found +4 Attack. Rescued a few turn-based encounters, a feint, and captured the blue capital. Saw Dessa, who teleported the army away. Solmyr from the stables caught up, and surrender.
Thanks for the game!
P.S. 1-0
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.