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"Might vs. Magic"

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#66
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Not at all... I was asking...:(
That's a shame, we'll miss him. For now, there are 16 people, and if no one joins in the next 2 days, we'll start with this number. If that's the case, we can have everyone play against each other, in 8 rounds. That's fine, but then we'll have to reduce the time per round to 10 days to finish before the end of the year. If we have 2 weeks per round, only 6 rounds can be played this year. If you have any thoughts, please share them. And I also want to add about "why choose 4 factions instead of 2." I had a discussion today with both Scorp and Loy. We had a good debate. I was arguing to Scorp that we should choose 2 factions, and to Valera that we should choose four :D Scorp's main argument is that we shouldn't give anyone a racial advantage. Loy's main argument is that since Solmyr is overpowered, let them show their strength not only against Castle/Swamp, as that's not a good indicator. Thanks to both for their opinions; I agree with some of them, as I wrote above. And to avoid standard games like Tower vs. Swamp, Tower vs. Castle, you can add your own element of excitement! If the mages are so confident in their correctness, let a Shaktar player play a fighter! If the fighters are confident in their opinion, choose Inferno/Barbarians! Now, Scorp will probably say that I'm doing this just to provoke him. Yes, I am :) Understand that the imbalance of Solmyr will be seen or not seen not by the number of wins/losses, but by how successfully or unsuccessfully it can be used against Gosha, or against Pir - what's the difference. With these rules, both sides seem to have many options, and you can also agree among yourselves. And more excitement! :) P.S. SpiritT gave me Kiryu, yes, I took him on a dare, so to speak. Scorp won't let me, so I'll take Castle. Loy will choose Barbarians)) And there will be matches against different factions, and then we'll see what happens