Skip to content

Michurinsk selector

User Avatar
#68
Auto-translated
Continuation of the opus http://forum.heroesleague.ru/viewtopic.php?p=83360#83360.

I am duplicating the game descriptions; perhaps the opponents will write something from their side.
PReDS (???, swamp, Tazar, Tazar) def LDmitry (???, Castle, Valesqua, Valeska) 125, 4 minutes.
I don't remember the colors. First, I take 2 rests, with 111 due to my own carelessness, then 2 restarts for Valeska. Accordingly, we started playing with whatever was generated. The only road to the GO (Guard Post) is guarded by a horde of black knights; moreover, parallel to it from the opponent's respawn, there is another road where the GO consists of many running units—I have to run around there via off-road, but there should be a secondary town somewhere there. On the plus side, I have 2 native heroes; I immediately take the crypt - minimum, and there is a throne consulate by the road. I immediately take archery for Taz, since after buying up the lizards, there are 27 of them. I'm playing with 5 heroes; the nobodies in the depths of the respawn found a hut with Estates, three visited it, but unfortunately, none progressed on the experience pillar. Taz stopped at 115 strictly under an empty secondary town with flaxes - not enough moves to go one step diagonally(. Right then I took +2 magic/knowledge and freed the prisoner. Money wasn't great 1-4 in the castle - Taz has earth, advanced archery, and I decided that more lizards are better than 5 vivs. On the second, I shuttle between 2 respawns; after bypassing a long barrier, the nobodies reach the main treats on the respawn: a fly cache, finally the sawmill was found, free money, a gnoll cache, and a teleport was found behind the mummy tray. Meanwhile, Taz, with a first-week army at the secondary town, is farming money, gets logy, lost 4 lizards to the morale of a horde of upgraded halberdiers on the grass, and a psycho cache was found! At 123, in a hurry, I make a mistake and place the forge targeting economy, only realizing later what I had done - naturally, I ignored the municipality, but the psychos now shine without the citadel. At 125, Tazar was supposed to take the psycho cache using butterflies from 2 caches and air units under bless. Bronhild, however, with expert scouting and armor, was intended to break through the teleport on 126 after receiving growth and gnolls from the cache, and attempt to strike the opponent's secondary town (on the other hand, as I found out later, upgraded monks were standing there, very unpleasant guards for a Castle; but Bronhild with armor, 20+ flies, a couple of vivs, and a tent would have had no problems with them). But LDmitry surrendered on his turn due to excessive losses in the magic-kindergarten. On the positive side - in a fairly difficult situation, I seemed to be able to gear up, opened a second front, and prepared a surprise for the opponent; unfortunately, I didn't get to test in practice what this would lead to.

Returning to "Legion", I find out that I'm playing with Eric; they scribbled a barbarian for me on the Tower and for Eric. It seemed like a promising pair, but Eric won in such a pair against Scop in front of my eyes. Also a very difficult start, especially regarding money; first 4 and then 3 heroes on the first town, since Solmir with 1 goblin 1+1 water died courageously to the morale of 35 upgraded archers because of a chest and 2 resource piles. At 113, I take the minotaur cache and the dungeon secondary town, no logs: with 8 logs at home, I build a market, exchange 2 logs, and place the second one. With ruhs, 6 minos, and starting troops, I beat the nomad tray and then upgraded medusas at the passage to the secondary town - Craig immediately caught the tactic and is already expert, minus gobs, about 10 wolves left - all this for the native secondary town. On the first, there are birds in the citadel without orcs, in the native secondary town there is a market, in the dungeon there is a market and a portal. I also colored the dog cache because it's the native secondary town, broke the teleport to the prison since the zombies were standing right on the road. At 121, I rejoice in my luck - minos again in the portal. The nobody on the dungeon respawn found a sawmill; Jabarkas, bought on 121, crawled for 3 days to the sawmill by the native secondary town. On the second, Craig with 12 ments takes the medusa-den - minimum(, the gnome-den for a hundred, I bring in the meat and take the second consulate. The nobodies shake the mask-crypt in the mud, the gnome-den, while Craig on upgraded birds runs toward the third consulate; there is a word, less than a hundred exp is missing for expert earth, which is planned to be gained from trogs standing a couple of cells away. I'm glancing toward the passage from the native secondary town to Eric's respawn (a path for a visit, but one must always be ready for a counter-visit); from the overview on the dungeon respawn, I opened part of it and even tracked the maneuvers of Das's sub-folder. The plans: consulate, then +5 breastplate for upgraded vamps at the end of the path, wood nearby, taking the naga-bank near the dungeon with the nobodies, collecting power from 2 blood-houses taking into account 2 dog caches, naturally minos and, most likely, a visit. Unfortunately, at 126, Eric, exhausted by insomnia, lays down his arms. According to him, he also had a difficult start (built only mages on the first), but managed to gear up on the second - Neela got exp earth and grems were tearing everything apart. According to tavern data, I had a lag in heroes on the first, which is natural, only 3, on the second I first equalized and then was consistently ahead. Eric didn't seem to have found conserves at that time, so, considering the lack of air and haste for Craig and the presence of expert tactics with mass word, in the event of my visit, much would depend on whether he upgraded the djinns or not and who would attack: me - first move for my 5 angels, after positioning with tactics and mass word, all main stacks would be activated, and I think after the first round little would survive; Eric - on the snow, first move for his upgraded djinns, again mass word, grems are closed, after positioning with tactics everything is in direct fire, I have no water or air, and what would happen there is unknown. Unfortunately, it didn't get clarified.

In continuation: a description of the cult-march from my point of view, possibly where and how Stinger got stuck. Party with Lekha: you can get out of any hole if you use available opportunities in time - I was slightly late.