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Discussion: Balance template, features, and tactics.
The AI is very unstable; the generator on the map can produce different results.
For example: walking undead and golems are walking experience points, while ranged units give fewer points, and it's harder to defeat them. Sometimes, a player might choose not to take Necropolises, leaving them for the AI, and sometimes the AI itself "cleans up," just to level up. I think Balance suffers from the same issue, only it's even more pronounced. That is, the speed at which heroes level up varies between different factions. You can use level 6 by day 117 as a benchmark, but if you fall behind, it's not a big deal; you can open a couple of Gnome Tents and a Bank on day 121 and catch up with your opponent.
In general, it doesn't matter what level you are at the end of the week; what matters is being stronger when you meet your opponent. For Balance, this means passing and clearing the Treasury through the Grand Order (which is also a way to level up).