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Doesn't the last sentence contradict the first?
Respawn point and territory are different things?
Usually, the passage from one respawn point to another is guarded. The generator often places the guard for the respawn point in such a way that it can be bypassed. Such a guard is called "offset." The first sentence means that it needs to be killed to pass, and it cannot be bypassed.
The last sentence means that if there is no guard at all, then you can pass to the neighboring respawn point. This is possible if the opponent has already killed the guard, or it is not provided for in the template (as in the "Jebus" template, for example), or it may be some kind of bug; I haven't encountered it.
Perhaps this also applies to the so-called "bugged passage," i.e., a passage that should not exist according to the structure of the template (usually near a mine). I have encountered such passages, but I have not used them, just in case, although it seems like you can :)
Welcome from offline to online. :) Good luck.
I am more interested in the question of when an opponent reaches a respawn point, sees a guard (an offset guard), but there is a high probability that there was a guard on the road, but the opponent knocked it down. Asking the opponent means revealing yourself (if he wasn't there), but it's also not wise to waste, for example, penalty moves through the swamp, trying to break through the offset guard, if the opponent was already killing the guard here, and it turns out the player can pass without breaking through. There was a similar example with an exit from an underground somewhere here on the forum.