Kostya, I don't understand what your statements are based on.
Each time a hero reaches level N, which is a multiple of the unit level n against which the spell is used, the damage from using the spell increases by 3/n% for each level N reached by the specialist:
D=(SP*40+100)*(1+[N/n]*0.03),
where N is the hero's level, n is the unit's level (specified for the Air Magic expert), and the integer part is taken. Round up.
The calculation mechanism looks like this: first, the base damage of the spell is determined for each of the stacks of units that have been attacked - four (at the basic and advanced magic levels) and five (at the expert level) stacks receive damage, which is halved from unit to unit, and each time we round down. Then, the base damage is modified for each stack of enemy units according to the formula above, depending on the level of the units in the stack.
Level 1 monsters: 568 (94 Hell Hounds or Skeletons, 142 Master Gremlins)
Level 2 monsters: 502 (50 Marksmen or Wolves, 35 Lizards, 40 Air Elementals :eek:)
Level 3 monsters: 480 (32 Grand Elves)
.................................................................
Level 7 monsters: 455 (2 Angels, 3 Bears or Birds)
And this is just the first attack. And there are 5 attacks, although the rest deal less damage... I understand that there may be other advantages as well.
P.S.: Personally, I don't care what rules we play by, and I will start with Nelk, I just provided the facts.
P.P.S.: And why are fighters more effective than mages? Has anyone thought about it? Because it's much easier to turn a fighter into a decent mage than to turn a mage into a fighter! A fighter can easily acquire the necessary magical skills, equip himself with artifacts that increase spell power, and he's ready. But will a mage be given luck, attack, and defense? That's the question. And mages often get useless skills like "Learning" or "Eagle Eye," which are not needed. With such "balance," mages will never be on par with warriors, and it will never be 50/50! We need to delve deeper into the game itself, and that's already up to the developers...