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Quickly reviewed the first game – many of the Chinese player's actions are unclear:
1a. Why didn't he defend against the dogs?
1b. Why, with excellent chances, hasn't he built a great stack of demons by turn 127?
2. Why is Pyrrh scouting in the darkness on an angel, when he has a stronghold at home (perhaps he doesn't know what a split is?)
3. Ignoring the medusa lair.
Well, and the starting conditions are good; it's hard to lose there.
Added after 55 minutes.
The second game is better, but the pace is slow.
Ignoring two buratin lairs and one elf-knight lair. Upgrading golems:eek: There's no attempt to even play through the Grand Mage, which, in my opinion, is important for balance (perhaps there's a ban in the rules, I don't know).
If he hadn't lost the king, who knows what would have happened.
What I liked:
There's always money for a bribe. He upgraded the ifrits nicely.
In general, if this is their best player, then playing against them is possible and necessary.
I would also like to, but I might have to leave on the 3rd.