It's interesting where this dislike for high-level magic in general, and control in particular, comes from.
1). It's historically rooted in the Tournament of Heroes (TOH).
2). Camper-style maps have always been popular, so the gameplay is also geared towards that, without using control spells.
PS. In general, everything is a mess with the Chinese; they use the same template, the game version is at best 3.2, and so on. The only plus is that the rules are short. :))