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Reports on online games and their confirmations (Autumn 2009 season).
If you've played on small maps, I've noticed that the generator creates three types of respawn points:
1. Small respawn point, usually in the center of the map, no more than 35x35 in size. 1-2 days is enough to understand what's there (or rather, what's not there :D). A small respawn point is a quick way to access neighboring zones.
2. Long respawn point, its width is also no more than 35, but the length is 1.5-2 times greater. It stretches from the center of the map to the edge. Accordingly, it can be elongated: horizontally, vertically, or diagonally; it is often blocked by neutrals. This type of respawn point is characterized by a clear logic of actions, as if it naturally follows from the topography of the zone.
3. Large respawn point - if you subtract the central zone, it occupies a quarter of the map. This type is characterized by self-sufficiency; you can find almost everything here, but at the same time, you might forget to venture into neighboring zones, which can be risky.
Underground respawn points are exactly the same, but with their own, labyrinthine specifics.
All types of respawn points have their advantages and disadvantages.