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Orcs – discussion about the race.

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#392
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Snowball
Let's calculate this with numbers. Let's assume we don't have the amulet, and the damage absorption is 70% and 60% (in 3.0 and 3.1 respectively).
Example 1.
Damage 500, unit health 1000.
1100*350/1000=385
1200*300/1000=360 (- about 7%)
Example 2.
Damage 750, unit health 1000.
1100*525/1000= 577.5
1200*450/1000= 540 (- about 7%)
Example 3.
Damage 1000, unit health 1000.
1100*700/1000=770
1200*600/1000=720 (- the same 7%)
Conclusion.
Damage absorption decreased by 17% (16.7 to be more precise). Fury is lost 7% slower.
Conclusion.
In 3.1, fury is not lost faster, but slower than in 3.0.
And that's not enough for you! Here's an example of a dodge spell: at the advanced level, it removes 50% of the damage, at the expert level, 70%. It seems like only 20% changes, but in the end, it turns out differently: at the advanced level, ranged attacks deal twice as much damage, and at the expert level, three times less! This small difference was enough to fight normally! Look, if before, on Absolute Blood Rage, the stack received 20% damage, now it receives 35%, which is twice as much. That's the conclusion! Now all orcs receive practically double the damage! And even the slightest mistake in the chain leads to the loss of the entire unit!