Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Let's calculate this with numbers. Let's assume we don't have the amulet, and the damage absorption is 70% and 60% (in 3.0 and 3.1 respectively). Example 1. Damage 500, unit health 1000. 1100*350/1000=385 1200*300/1000=360 (- about 7%) Example 2. Damage 750, unit health 1000. 1100*525/1000= 577.5 1200*450/1000= 540 (- about 7%) Example 3. Damage 1000, unit health 1000. 1100*700/1000=770 1200*600/1000=720 (- the same 7%) Conclusion. Damage absorption decreased by 17% (16.7 to be more precise). Fury is lost 7% slower. Conclusion. In 3.1, fury is not lost faster, but slower than in 3.0.
And that's not enough for you! Here's an example of a dodge spell: at the advanced level, it removes 50% of the damage, at the expert level, 70%. It seems like only 20% changes, but in the end, it turns out differently: at the advanced level, ranged attacks deal twice as much damage, and at the expert level, three times less! This small difference was enough to fight normally! Look, if before, on Absolute Blood Rage, the stack received 20% damage, now it receives 35%, which is twice as much. That's the conclusion! Now all orcs receive practically double the damage! And even the slightest mistake in the chain leads to the loss of the entire unit!