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Solmyr, Demeer, and Aislin are cheaters (and/or) kamikazes; do the rest have a right to exist?
For me personally, the Minecart faction is very close to the Fortress faction; both, thanks to their starting units, can quickly amass a large number of Angels in the first week and simply overwhelm opponents with brute force – it doesn't require much strategy. Which other factions can boast this? The idea that the Minecart faction, with its tactics, should fear archers is nonsense. Anyone who has played it extensively understands this. Comparing it, for example, to the Castle faction, which often arrives without Elves, is not very reasonable. A dungeon without the Minecart faction's "meat grinder" will no longer be as overpowered, and playing with and against it will be truly interesting. Currently, it feels like this: if you're playing against it, you pray that the opponent doesn't get lucky with resources and a quick start; if you're playing as it, it's the opposite – every resource node you find is roughly a +10% increase to your chances of winning. I'm simplifying, of course, but I hope the logic is clear. :)
I'm playing with my favorite factions in the dungeon. If I can't find a cluster of gems or 20+ ore in the first week (which is a more common situation than finding a lot of resource nodes), what does the dungeon look like in the second week without the Minecart faction?