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The weakest castle in Heroes of Might and Magic IV!
You just need to be skilled at playing... it seems that in quick games, Barbarians have almost no equals. Although, I don't personally like them.
As for Haven, it's just slow; there's no direct access to a combat unit, and sometimes, at the start, a completely unsuitable hero is generated. If there's nowhere on the map to acquire the "Scouting" skill, there can also be problems with developing a fast hero.
I'd also note Haven's dependence on starting spells. It's not that the presence or absence of a specific spell is critical for this faction; you can start without Accuracy, for example, and still be quite successful, but the difference at the start will be noticeable, in my opinion.
And probably, on level 4, the monsters aren't that outstanding, except for the Sorceresses (having a level 4 unit is essential when playing against another player, except for battles with only heroes). Dragon Golems are strong and fast, but due to the lack of healing, unnecessary losses sometimes occur. Titans... well, they're ranged attackers, so they're not as strong in melee combat compared to others, even considering the lack of a penalty.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!