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A third-party update for the Phoenix Mod has been released.
Phoenix Mod 3.5 beta (third-party)
Download: http://webfile.ru/3925737 (5481 KB)
Installation: Extract to the game directory. Run h3wupd.exe (if installing on top of 3.5 build 010 or earlier. If installing on top of build 011, this is not necessary).
[09/16/09]
*) Black magic supports rounds with double-cast.
*) If there are no mage heroes on the battlefield, the double-cast round voice acting will not play.
*) Sounds from the Phoenix Mod's new features do not play during Auto-Battle.
*) The code for exchanging artifacts in the city between heroes has been improved.
+) The Ballista's ammunition is now realistically limited to the number of arrows it has. As soon as the ammunition reaches 0, the ballista stops firing (like all other ranged units). This is implemented to increase the importance of Supply Wagons.
+) Luck locations now appear on a random day of the week, rather than on the third day of the week as before! Luck is finally a truly random event! :)
+) Quick spell buttons: keys 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
During long battles, when an opponent frequently uses Dispel, it can be tiring to repeatedly open the spellbook and select the desired spell (for area-of-effect).
Now, you can assign a specific button to the desired spell, which will save you time and nerves :)
Menu for setting keys -> Right-click on the "Battle Options" button.
Note: this feature was implemented specifically for area-of-effect spells. However, if the hero is not yet an expert in a particular magic school, the spell will be activated according to the corresponding algorithm.
*) The global attack change dialogue for Chaos Lords is available if they are in your army.
*) Minor rearrangement of the buttons for calling Phoenix Mod options in battle:
= Phoenix Mod Auto-Battle -> Right-click on "Auto-Battle"
= Control the attack type of Chaos Lords -> Right-click on "Surrender"
= Control the double damage of magic (for mages) -> Right-click on your hero's model
= Quick spell buttons -> Right-click on "Battle Options"
-) Degrading a unit via ALT+LMB on the unit worked according to the old algorithm (with money returned).
*) Cosmetic code fixes.
+) An Empty Tent cannot be "charged" with Healing.
*) Mana is no longer removed for an unsuccessful cast (if the maximum level is exceeded during double-cast).
-) Infinite damage to city defenders from Earthquake (the spell itself did not work after the first time) in double-cast rounds.
+) Astral/Black magic is linked to Anti-Magic/anti-magic limiters.
*) The blood mana overview in the necromancer hero window is now accessed by right-clicking on the "Black Magic" icon.
-) The code for the "Lost Paradise" luck location (after completing it) has been improved to correctly generate a treasure using the WoG function 7777.
-) Saving in the battle window has been removed. Reason: it allows you to skip the battle with the City Defender after loading such a save.
-) The "Anti-Magic" and "Vision" spells did not appear in the mage's spellbook when he was given a specialization in one of the magic schools.
*) The "Joy" and "Sadness" spells are not generated in the Guilds of Mages.
-) The "Cursed Mines" luck location on the first week (with basic Luck) gave 0 resources as a reward.
*) The minimum bonus for the "Island" location has been set to 50 points.
-) An ERM error occurred when a hero visited an object with a Y-coordinate of 0.
-) The City Defender was summoned only once: if you tried to take the capital again, the Defender was no longer there.
-) The sound and hero stop at the location of the defeated Defender have been removed.
-) A killed pack of Wolves would enter a Rage.
-) Negative income values (-N) in the kingdom statistics were displayed as "N gold per day".
*) Removed unnecessary (in my opinion) informational dialogues about the "impossibility" of using certain Phoenix Mod features. Similar to "gray" buttons, because when you try to click on them, you are not given a reason for its "inactivity" - it is logically understandable.
-) Auto-battle with neutrals.
-) Undead units did not revive through Astral magic; instead, they became undead.
-) An ERM error occurred when casting Earthquake in a siege battle (typo in the variable number).
-) An ERM error occurred when right-clicking on a mine when a city was active (the mine's address was taken from the click point).
-) An error in the function number for exchanging spells between heroes in the castle (the guest hero did not learn the spell).
*) Fixed blocking points on the Oceania map.
*) ERM-Help for the Phoenix Mod by pressing F1 (unfinished version)