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We're playing version 3.1! I apologize if this is a bit off-topic! I was just thinking about what to do with Necromancers if they take a Dread Lord hero, level up their super ability, and then... it's game over for the Orc! -8 to morale and -2 to luck, -10% initiative, plus some monsters that lower morale. What should I do? And Necromancers have super abilities, dark magic, and summoning magic! Will the Orc not be able to move at all? (((
Actually, the Orc doesn't care about that (it's not like incorporeal runes), the Orc always has leadership + it's not hard to gather Lionheart + there's a war cry to increase morale (and it adds a good amount), and undead are weak on their own!!! The only problem is darkness! Well, you can level up anti-magic and find a dwarven shield against berserk!
Added 5 minutes later Avenger
Well, that explains why Orcs suddenly became so weak. Version 3.1 seriously weakened them. In version 3.0, rage was really too strong, now it seems too weak.
But I created a topic below about how rage points are lost! Because it's all about them (that they start to be lost quickly), but no one in the replies helped, and no one knows the exact calculation of how they started to be lost. I've almost figured it out myself with pure examples and calculations; there's a small trick, and if you fully understand it, then rage lasts for a very long time!!!