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I didn't finish the game, but basically, everything was clear by then.
Starting with 8-9 mines isn't difficult, but since you're playing as Kif (a specialist in mines), you immediately want to build Minotaurs in the first week, which slightly hinders development. Of course, now it's not a problem to gain sympathy, but there's one thing I didn't like: Kif doesn't have scouts and beasts:smile18: (you get pennies from the second hero!), and since they are key players at the start and for half the game, you lose the ability to capture some strategically important objects. Here, the main role is played by the knowledge of the main hero! If there is an opportunity to increase it, then you can easily capture everything:smile14:!! And, in addition to this, you automatically quite quickly take Cold Steel, which is also very nice:smile54:.
As a result, you get a pretty powerful mage:smile25: and at least for a couple of serious turns, you distract the enemy during the decisive battle:smile49:.
That's basically it! Ask questions!