1)If you reread the entire subforum, you can find at least 100 statements from Docent that the main work in HotA is graphics and that polishing them specifically takes up the largest portion of time
2)The first impression of 5 is good, but when you spend a minute rotating the camera just to pass an object, it starts to get annoying
3)see point 1
4)Why not? Many don't believe me that level 8s exist in WoG, yet once I start playing, I can't tear myself away
5)For the poor, a cheap computer will be enough just to get started.
6)Why spend years on 3D when there aren't even that many 2D assets developed
7)This is already due to the popularity of 5. For Heroes 3, people are still making gorgeous mods and patches. But if you want 3D, then it's exactly the 5th one you should tinker with
8)Download it - it's already a released work.
9)Study, and maybe you will be the one to move Heroes to a 3D level
If you want 3.59 with 3D, then what does HotA have to do with that? I think you are confusing projects.
Zybr - In WoG, you can always remove an unnecessary ingredient. If I only like fried eggs with salt (commanders and level 8), then I'll choose only that, but if I want to throw some sausages (unit levels) in there too, that's my business.
You only dislike the graphics in "five" because they are "cartoony"
PS: I didn't start the argument, but since it's obvious the dispute is going on without knowledge of the matter, I am presenting the main reasons why 3D is impossible in 3
1)Technically impossible
2)Takes longer to develop the project
3)There are a mass of 3D games that you can use as a basis to create whatever your heart desires
