Wlk777 (red, Castle, Valeska, Valeska) def. Javdet (blue, Fortress, Kirr, Kirr) 2smd4(3) 117
Dubrovin Pavel (Red, Castle, Valeska, Orrin) def. LeBron (Blue, Fortress, Tazar, Tazar), 8mm6, 1.3.4.
Don't forget about saves!
Statistics for 17 games played:
Map templates - 2smd4(3) - 6 games, balance - 5, Panic - 3, 8mm6 - 3, Jebus cross - 0.
Participants (listed by the number of games played):
bRitvo4kA: 0 1 0 1 1 0 (3 out of 6)
Dubrovin Pavel: 0 0 0 0 0 1 (1 out of 6)
NumOne: 1 1 0 1 1 (4 out of 5)
Mizrael: 1 0 1 1 0 (3 out of 5)
Javdet: 1 0 0 1 0 (2 out of 5)
Wlk777: 1 1 0 1 (3 out of 4)
LeBron: 0 1 0 (1 out of 3)
Vigo refused to play (please provide another opponent)...
Regarding the match between bRitvo4kA and Vigo. I spoke with Andrey. Yes, he will not play.
According to the rules, a technical defeat should be awarded to player bRitvo4kA. But in reality, he could have requested a time to be set for a game with the ABSENT opponent and received a technical win for non-appearance (between August 10th and September 2nd, when Vigo appeared, there were 3 pairs of days off). This is stated in the rules. Thank you, Andrey, for avoiding a circus. Therefore, the organizers consider it fair to record the result of this match as 0(t) - 0(t), as if it did not take place. Player bRitvo4kA agrees. Does player Vigo have any objections?
Also, as in the Favorites tournament, I have slightly rephrased the rules for rematches:
for Jebus cross and 8mm6 instead of
- Mandatory rematch on slow paths.
now
- Rematch on slow paths. It is taken at the request of at least one of the opponents immediately after map generation.
for 8mm6 instead of
- Mandatory rematch if the only path leads to the treasure guard (in the base, the wording is: A rematch is also possible on a strong block if no other rematches are available. Whether a strong block is strong enough is determined by mutual agreement of the players or by the judges.) or if one of the players cannot get a path out of the castle (castle in an open field, a very rare case).
now
- Rematch at the request of the player whose only path leads to the treasure guard. It is taken on the day this fact is discovered, but no later than day 114.
- Rematch on a strong block that cannot be bypassed, at the request of the player who owns this block. Whether the block is strong enough is determined by mutual agreement of the players or by the judges. It is taken on the day this fact is discovered, but no later than day 113.
- Rematch at the request of the player who cannot get a path out of the castle (castle in an open field, a very rare case). It is taken immediately after map generation.