Why? Please explain, I don't understand :)
Hmm, it's a pity that the search function doesn't work in the off-topic section; I would have quoted a very relevant passage.
Grand Theft Auto IV runs perfectly smoothly. I'm playing the third one, and I don't care about the fifth.
But how will you understand if you only took a piece of the sentence out of context? "It would look much more interesting in a three-dimensional game." What would look much more interesting? And I don't understand. I said, "Everything that was done in WoG 3.58 would look much more interesting in a three-dimensional game." And, to clarify, it's more interesting compared to a two-dimensional game. And I'm not comparing it to anything else. Only to a two-dimensional game. And why is it more interesting? Simply because of the new technologies: Shader Model 4, which is only supported by DirectX 10.1 (wetting surfaces, volumetric lighting, improved "physics," etc.) and other technologies (which probably exist, but I haven't looked into them much), which cannot be implemented on a flat "image."
I would like to see the quote.
And again, there's no single sentence. It also says, "At least almost no one will play it." "Almost" doesn't mean that no one will play it; some people will play it, but there will be few of them. And their number will not increase; it will decrease. Why will it decrease? Conduct an experiment: find a child who has never played computer games and let them play "the fifth," and after a while, let them play "the third." Then, let them choose on their own which game they want to play. If, by chance, they choose "the third" (or 3.58) and after a day or two, they don't go back to "the fifth," then I will consider that I am wrong in my theoretical assumptions.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]