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Terminator,
You're not taking into account that Krag doesn't just suddenly start hitting much harder; he also stuns, and don't forget about his support ability.
The battle always starts with Krag's first attack, which means he can immediately stun the most dangerous and initiative-heavy enemy. Then, he has another turn in the first round, which he uses for support, for example, on executioners. In subsequent rounds, Krag will attack frequently, and it won't be ineffective. There's no need to dismiss him so categorically; I'm not the only one who thinks Krag is worthy.
However, I would probably try playing as Garuna myself.
In any case, against dwarves, you need to finish off the remaining troops, and at the same time, all orcs' attack increases.
And a dwarf will think a thousand times whether it's worth resurrecting the dead for the resurrection rune, because if that unit is killed again, the attack will increase even more.
In the end, when there are about three units left on each side, the attack bonus for all three orc units will be around +16 (a total of 16*3=42), and warmongers will gain +12 to defense and attack at level 24 (a total of 24).