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I haven't encountered such a system before; perhaps it will be challenging for the players. P.S. So that the players at the Michurinsk qualifier don't get confused – in Michurinsk, it's a classic Swiss system with 5 rounds, two games are played each day in turn, with rounds starting at 10:00 and 17:00. Issues regarding long games are resolved during the tournament; practice shows that cases of awarding a win are extremely rare.
I have serious doubts about the opinion expressed here by ВамРад regarding a larger number of games lasting less than 5 hours. Unless the judges exert significant pressure during battles to encourage faster reactions. The last gaming meet-up in Moscow 2 weeks ago ( http://www.forum.heroes.by/viewtopic.php?t=788&start=0 ) showed that more time is needed for a game, although it was the TE version + HL templates, but it shouldn't all be attributed to that: the first game ended on turn 135 and took 7+ hours... the second one ended on turn 147 and took almost 10 hours. Considering that a strong lineup has gathered for the Michurinsk qualifier (which means the battles will be tough, even against neutrals), and often in campaign games, the game lasts until the second month, I think it's worth considering increasing the allotted time per game by 1 hour! IMHO. Although ВамРад certainly has a lot of experience: he knows better. P.S. I just asked Alex: he says that, in his opinion, in campaign games in SOD between strong opponents, a game takes 6-10 hours.