Skip to content

Round table

User Avatar
#872
Auto-translated
About penalties during sieges…

In Heroes of Might and Magic II, a broken arrow indicates that there is a penalty for shooting through walls. In Heroes of Might and Magic III, the arrow no longer provides information about this type of penalty. The screenshot shows the grid for Heroes of Might and Magic III (the theory can be found here). Two lines are an example of positions from which you can shoot without a penalty even with intact walls. Feel the difference. Against a human player, it usually won't work: archers need to be conserved, but against the AI – yes. We spend the first turn repositioning the archers into a favorable position (or we don’t spend it if using Tactics), and starting from the second turn, we shoot without a penalty!