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Reports on online games and their confirmations (Autumn 2009 season).

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Wlk777
Wlk777(red, Castle, Valeska, Valeska) def Blacpoint(blue, Dungeon, Shakti, Shakti) 2smd4(3) 143
The start was good, with three stacks of Troglodytes. Harpies were built. On 111, upgraded the harpies and used them to scout with scout heroes and the main hero. On 112, upgraded the Troglodytes and local wars began. Three roads were discovered: one to the ГО from the Death Knight basement, a second to the teleport beyond the nomads, and to Inferno beyond the dwarves. On 113, I break through the dwarves and stop on the speed boost with the harpy; on the right, in the darkness, a corner of an external dwelling of cats and mercury is visible, which I happen to lack for their construction. It seemed like just a generator split my respawn with basement walls, and I decided to run there. Mistake — it turned out to be part of the treasure zone, because I exited from there onto Inferno land, an external dwelling, + mercury and gems, + a Centaur's Axe behind a crowd of green minotaurs. Turn the wagon around. The scout hero marches further down the road into Inferno; a secondary hero sees an unguarded Castle and a Griffin Conservatory from the lookout. The second scout finds another conservatory deep in his own respawn. 114: The scout with the power returns troops to the main hero and heads to scout the treasure zone; there I spot a library behind a horde of green hydras and a keymaster tent with a +4 to all stats shield behind a horde of royal minotaurs. The miner heads to the conservatory on the Inferno respawn and then speeds up before it. The rest collect freebies; the scout reveals yet a third conservatory deep in the Inferno respawn. We're alive!))) 115: We check the conservatory. #2, the miner has already fed a bit on treasure chests, so I go inside. With a loss of the setup and 49 Troglodytes out of 128, the griffins die. Right nearby, another elevator is broken through behind Inferno hounds; up there is a swamp treasure zone. The miner heads to the second conservatory on the Inferno respawn. 116: A chain is set up to transport reinforcements from the Castle to take the conservatory on 121. The power is given to the scout heroes, who break through the teleport beyond the nomads; there a Castle secondary hero is visible, but along a very roundabout road — I didn't run to him, just collected some gold. On 117, the miner continues running to the conservatory. Building order 1,2,3,4,6 + mushrooms in the citadel. On 121, the miner somehow failed to reach the conservatory; reinforcements of 50 Troglodytes and 5 cats are delivered. On 122, I enter the conservatory, #3 — again a terrible result: 4 cats, half the Troglodytes, 1 angel((( But I get Expert Earth magic; I break into Inferno, build a mage guild there, buy a book — I have Slow))) 123: We run to the scouted basement treasure zone. There we loot the external dwelling, give the power to the scout heroes, who take it deep into the home respawn. There the scout hero takes the #2 conservatory. I already have 6 angels. On 126, the miner takes it all back. On 127, medusas are fought, the library is visited. I run to the horde of minotaurs, wanted so badly to break through them on 127 but didn't make it. At home, I also build a portal of summoning for manticores. On 131, with 6 angels, 43 Troglodytes, and 3 cats, I attack the horde of royal minotaurs; mana for 1 Mass Slow for 4 rounds — there turned out to be 92 of them; only 3 angels survive; if I had taken them on 132, there probably would have been no losses besides single units. In short, this already threw me off my game, and I surrendered on 132. However, my opponent convinced me to continue. I retreated home, doubled the mana there, and trudged into the swamp to collect Wyverns; up top, while taking the medusa hive, another angel was killed... Then Valka showed up and started bossing around... I couldn't stand that and ran to kill her; what happened next is known..
Thanks for the game.
Герои 3 - слоупоки ликуют, задроты - пичале...

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