Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I myself have played as Valeska in several seasons, but I wouldn't say I'm happy when I pick her, as I often have to choose her when she's not one of my preferred starting towns...
Regarding pathfinding... hmm, it's hard to say, but I'd rate it around 40% in favor and 60% against.
Added after 15 minutes
Dirty_Player
Caitlin brings in money, and that's why she was a 200% guaranteed pick. But why are people playing her now? Well, that's a question for Mirael, as he's the classic expert... I think he probably knows that Valeska exists :D. Hopefully, he'll respond, and we'll all understand the logic.
+1 :D ... Ha, or maybe it's true – those who pick Caitlin don't even know that Valeska exists :D.
Regarding leadership, sometimes there are situations where you're not sure how many soldiers you have (for example, in the Orc town, it could be between 50-99), and you might get lucky with your calculations. It's not like with a group where there are 10-19 units... Also, sometimes you have to take risks to break through something important or necessary :smile19:. And if morale kicks in, besides the relief, we can also play well... :smile12:.
There's also another option – sometimes I've encountered situations where the battle doesn't go as planned, and all that's left of my units are archers, while the enemy has a stack with soldiers whose speed is slightly lower than my archers, and a chase begins, in which the Leader has a good advantage for an extra turn. Also, leadership plays a good role not only for triggering morale but also for preventing antimorale, when there are several creatures from different towns in the army (for example, soldiers that can be recruited for Fortress – angels, wyverns, and an army from some other town)... and of course, in Fortress battles, when strong stacks get morale, the advantage is significant!