Skip to content

Questions about the Heroes 4 map editor.

User Avatar
#129
Auto-translated
Zybr
That is, there is one large zone on the surface with many teleports. And in the Dungeon, there are small patches of all types of Castles?

But then it will turn out to be a very large cluster of Castles if the zones of their location serve only as a way to implement the idea of random generation...
I somehow understand the essence of the method less and less...

But from what I understood (maybe I'm wrong), it doesn't seem to be very suitable because the point is to start in a random zone (in a random location) with a Castle of the chosen race.
There may be many such zones, and not all of them have Castles.
Aha. You didn't understand. :-D

Added 4 minutes later
I'll try to explain again.
There is a Dungeon with 12 Castles (2 of each race).
At the beginning of the game, you choose a race and a color. A script gives you the Castle you need on the first turn and opens a passage to it. There is nothing near your Castle in the Dungeon. Only one two-way teleport. This teleport leads to the surface. And where exactly it will lead is decided by a random explosion of surface teleports.
How you divide the territory on the surface is your personal business. Here you are like a map maker, and the map is in your hands.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)