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Questions about the Heroes 4 map editor.

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#122
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Zybr
Not quite. On Spleen, there are only 2 starting points, and the castles are tied to players.
My idea is as follows:
Let's say there are 6-10 neutral castles on the map, initially. And at the start, the player gains control of one of them (it's unknown which one beforehand). Previously, the difficulty was that since the castles are neutral and not tied to a player (with a tie, the choice will be smaller, and having a bunch of native castles is not very good), it's not a given that if a player chooses, say, Nature, they will get such a castle.
But this issue has almost been resolved; I just need to test a few more things.
I'm not an experienced mapmaker, but I see the following option:
The castles are stationary (a "template" is prepared for each race), and the respawn point is a two-way teleport that will take you to a random zone. That is, there is nothing around the castle at all, only a teleport. :)
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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