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Not quite. Sylvan only has 2 starting points, and the castles are tied to players.
My idea is as follows:
Let's say there are 6-10 neutral castles on the map initially. And at the start, a player gains control of one of them (it's unknown which one beforehand). Previously, the difficulty was that since the castles are neutral and not tied to a player (with a tie, the choice would be smaller, and having a bunch of native castles isn't very good), there's no guarantee that if a player chooses, say, Sylvan, they'll get that type of castle.
But this issue has almost been resolved; I just need to test a few more things.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!