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The question is as follows:
The idea is that at the start, the player receives one pre-determined city, but it's not a fixed city; rather, it's a city chosen by the player's race. Please suggest ways to implement this.
I had an idea where three cities would be placed in one area (for Blue, Red, and a neutral city – this one doesn't depend on the race), and then two unnecessary cities would be removed. For example, if Red is supposed to play in that area, the castles for Blue and the neutral city would be destroyed. But the "dynamite" method didn't work.
So, I need some help.
The idea is that at the start, the player receives one pre-determined city, but it's not a fixed city; rather, it's a city chosen by the player's race. Please suggest ways to implement this.
I had an idea where three cities would be placed in one area (for Blue, Red, and a neutral city – this one doesn't depend on the race), and then two unnecessary cities would be removed. For example, if Red is supposed to play in that area, the castles for Blue and the neutral city would be destroyed. But the "dynamite" method didn't work.
So, I need some help.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!