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The first third-party alpha build of Phoenix (v11) has been released.
Author: Bes
Link: http://webfile.ru/3861463
Size: 63kB
Installation: Extract the contents of the archive to your FM3 folder. Then, be sure to run H3wUpd.exe
Changes:

[08/23/09]
-) The "melee/ranged" selection in the Phoenix attack type selection menu now has a side effect... (see previous build) it didn't work for non-ranged units. Fixed.
-) Fixed a crash when casting the Earthquake spell if the hero has the "Ballistics" skill.
-) Fixed a bug where, when leaving the adventure map and entering a tavern (Expert Scout), a phantom image of the next hero from the player's hero table would appear in the hero's place (e.g., after just loading a save).
-) Heroes who fled to a tavern from a battle had the experience from their previous unit saved in the first slot.
-) Eliminated the mana reset when a hero cancels (Earth magic higher than the base) the Chaos Portal action when choosing a city, or when the Portal cannot work for gameplay reasons (e.g., when the hero is in a boat).
-) Accuracy is no longer cast on your own Azure Dragons.
-) Xeron got stuck in a loop (repeatedly tried to escape) during his turn (his attempts to flee were simply reset via BG:A0).
-) ERM error when trying to use the "Astral Magic" menu without a hero from the current side.
-) Defensive garrisons of humans (for capitals) when playing with Chaos cities had troops of the castle type (by default), and not of the type of creatures recruited in the capital.
-) When removing the Scout skill (forgetting the skill, or completely resetting the hero), reserve units continued to retain the troops left in them.
-) ERM error when resetting a hero if the second skill block is active.
-) The ability to learn up to 16 skills, bypassing the limit of 14.
(if anyone is interested, I can explain how this was possible;))
+) Troops left by the player in mines are now halved each day (until they all leave). This will be a kind of compensation for the fact that no salary was charged for these troops, which made it possible to leave the hero's troops in the mine overnight without losing money on their upkeep.
*) The message about the mine being depleted is now displayed through the game log.
*) The dialogue has been updated to provide additional stack information in battle. The "Total Health" line is now displayed for the enemy stack, and the "number of killed" in the unit is displayed for the allied stack.
+) Heroes within the city walls can now exchange spells (if one of the heroes has Literacy). The algorithm is identical to the exchange when heroes meet on the adventure map.
Activating the exchange: Shift+Left Mouse Button on the Literacy skill icon for either of the two heroes.
*) New location object: Luck. [type 22\subtype 5]
The radius for generating locations has been expanded to 8 points (instead of 4). Now, the priority of the points for the location to appear relative to the hero's location looks like this:
1 5 6
2 X 7
3 4 8
*) Heroes in the tavern do not have troops by default.
*) Support for the key combination Ctrl+LMB in the hero window for the "Create Sylvan Centaurs" option.
*) The "Earthquake" spell only works for the hero attacking the city.
*) The "Normal Game/Campaign" selection system at the start of the game has been removed [author's decision].
-) The error when attacking Capitals has stopped occurring!.. I checked on old saves, when the game crashed on me... (The cause was never found... so I cannot guarantee the absence of the bug).
+) Exchange of artifacts within the city walls between heroes (beta code).
Activation: Alt+LMB on the artifact in the backpack.
*) Display information about the guard units of allied mines in the window showing the duration of resource extraction by right-clicking.
*) Astral magic supports rounds with double-cast.
-) It was not possible to prevent the Ballista from shooting through the attack type selection menu in FM3 (and sometimes it was very necessary). Now it is possible, BUT only for the current round (!).. in the next round, it will be able to shoot again, keep this in mind.
-) Errors when pressing ESC at the moment when the hero is moving on the map (BUT the window for exchanging with himself is still displayed).
*) Minor cosmetic changes in the code
- Электронный журнал на тему Героев.

http://heroes.worldofplayers.ru/ - Новостной сайт по Героям.